Hey, did you know that Bloodborne is still a PlayStation exclusive? Of course you do – the internet will never let you forget. Recently, Sony deleted a Bloodborne-related tweet after a legion of fans chased it in the vain hope that an announcement was in the works. Indeed, it doesn’t take much to popularize the 2015 game on popular social media sites like Twitter. Even a targeted tweet from a well-known figure in the Souls community like Lan McDonald can shake up the wasp’s nest.
But while the constant whirlwind of fans can be annoying at times, it’s ultimately based on a fundamentally sound fact: Bloodborne is one of the few modern classics limited by outdated hardware. Regardless of where you stand on the divide between console and PC, the fact that the version of Bloodborne you can play on your shiny new PS5 is still locked at 1080p/30fps borders on publisher malpractice. But I’d much rather play it at 144fps on my shiny gaming PC, and I’m far from the only fan who feels this way.
Fellow high-profile PS exclusives like Ghost of Tsushima, God of War, and even the humble Days Gone have received patches that improve their performance on PS5 and support 4K and higher frame rates. And it’s clear that Sony is determined to port its exclusive games to PC, as God of War and Days Gone are both on Steam. Despite this, Bloodborne remains stuck in the past.
Of course, these games are all made by Sony’s own first-party studios, but Elden Ring showed that developer From Software is more than capable of delivering great performance on these new machines. As such, it’s clear that FromSoft has the technical expertise to make Bloodborne work well on a PS5, or a PC for that matter. Indeed, McDonald himself developed an unofficial 60fps patch for Bloodborne that can only be played on modified PS4 consoles. So what is the delay?
From a purely business perspective, you could make the argument that holding back or pausing certain IPs is beneficial for a company as big as Sony. Anticipating new titles is a strategy that has worked well for some in the past. That’s exactly what happened with From Software’s cult ancestor Demon’s Souls, which was stuck on the old PS3 until the Bluepoint remake brought it to a whole new generation of gamers on the PS5. While that’s a good point, even Sony’s major franchises that haven’t seen a new entry in a few years (like Uncharted) have received collections, ports, and remasters.
In the seven years since Bloodborne’s release, From Software’s legacy as an all-time great developer has only grown, with the impeccable Sekiro and the wildly ambitious Elden Ring pushing the boundaries of their achievements even further. That said, many Souls fans insist the Bloodborne is still their best performer, myself included. Surely Sony is leaving money on the table by ignoring Bloodborne to this extent?.
In a world where already great-looking games like The Last of Us Part 1 can get full remakes – having already been remastered once, mind you – it seems inconceivable that a game of Bloodborne’s popularity and reputation would lie so fallow. long. Yet that is exactly the situation we find ourselves in.
Fans have several theories explaining this radio silence, and they range from the plausible to the ridiculous. Rumors have been swirling for years that Bluepoint is secretly working on a Demon’s Souls 2020-style Bloodborne remake, or maybe even a sequel. Considering Sony owns the rights to Bloodborne and Bluepoint just delivered a well-received FromSoft remake, this seems within the realm of possibility. But some fans even claim that Sony stopped production of a 4K patch specifically to generate hype for such a hypothetical remake. Needless to say, this seems rather far-fetched as a business strategy.
Recent reports from reliable insiders like Jeff Grubb indicate that Bluepoint is working on an original project rather than a new remake. Grubb also stated that Bloodborne’s messy code would make it difficult for any developer other than From Software to actually do a remaster, and that From itself is too busy with Elden Ring to tackle such a project.
The PS3 was a notoriously difficult console to work with, yet Bluepoint managed to capture many of the original Demon’s Souls’ eccentricities in its remake with minimal input from FromSoft. It’s hard to know for sure, but I think it’s within the studio’s capabilities – it’s just if management is willing to commit to it.
As for me, I think Miyazaki’s well-established love for Bloodborne probably contributed to the current situation. Given that this is Miyazaki’s favorite project, it makes sense that the director would want to create a remaster or remake for himself. However, since DLC for Elden Ring is undoubtedly in the works, it’s likely that the developer is prioritizing it over any hypothetical Bloodborne-related project.
Regardless of the quirks of the situation, the bottom line is that Sony could release a patch to restore Bloodborne’s performance on PS5 to modern standards. We’ve seen the fan patch in action – we know it’s possible.
Even if you’re not a fan of the game, there’s no denying that Bloodborne is a major exclusive to Sony, as well as one of the most critically acclaimed games of the last 10 years. And so, while the fans may annoy you with their memes and overreactions to every breadcrumb of news, it’s important to remember that they really have a point here. Bring Bloodborne to PC, you cowards. The Old Blood demands it.
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